![]() Starting off strong, a common complaint regarding the custom models in RTBR was that we’d not yet covered all of the key models – metrocops and zombies being the main offenders. Our team continues to flourish with new talent, and Division 1.2 will show this extra manpower as well as the future divisions to come. These include Lisa Ortega, Fearell_Val, and Kalimando, doing character modelling, weapon modelling, and implementation support respectively Randomcatdude, doing particle work Name, doing music composition Herr Dr Mord, Dev, and Iridium77 all on level design SordidSpectacle, voicing Eli Maxwell and TwoTime and CrazyEyedMustafa, both working on public relations. You can read up more on Mapbase here: įirst off, though, our team has received a number of new members since Division 1.1, all helping push us forwards on Division 1.2 and beyond. Featuring literally too many improvements, fixes, and adjustments to count, we’re already making use of Mapbase in Division 1.2 and will be in future releases as well. Division 1.2 will be out before 2021, and this means that you’ll have your hands on it very soon! I also want to announce before we get started on content that, thanks to Blixibon and 1upD, we have successfully migrated RTBR to the revolutionary Mapbase branch of the Source Engine, created by Blixibon himself. It’s been a while – we’ve had our heads down hard at work on Division 1.2, and today, we’ll be revealing the majority of the awesome work we’ve been doing in this time. Half Life 2: Raising the Bar REDUX: Division 1.2 Content Update ![]()
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